CGI Animation Process in Blizzard Animated CGI Short
The CGI Animation process in this animated CGI short was mainly based in Houdini FX. The moss was created in Autodesk Maya.
Houdini FX handles the CGI Animation process in this animated CGI short. Autodesk Maya deals with the moss creation.

 CGI Animation Process uses Houdini FX

The Last Bastion is the latest animated CGI short from the Blizzard, game developer. For the most part, the CGI animation process uses Houdini FX. The superior SideFX software works seamlessly with Maya and Cinema 4D objects loaded. The modelling of the moss on the robot happened in Autodesk Maya. Xgen is the provider of the required mini frond-like fibres that gives the moss the correct appearance. The team had to be careful that the data would track in both packages.

 Animated CGI Short Full of CGI foliage

The 3ds max Grow FX plugin handled the initial creation of the widespread background foliage. It was then brought into Zbrush for specific alterations for that special touch.

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CGI Studios Produce DropZone CGI Rendering

Breakdown videos of one of the largest CGI studios’ CGI Rendering intro for the new DropZone game by Gameforge for PCs using 3ds max, V-ray and Houdini:

A breakdown of the character animation work:

Here is a break down of how the vfx has been made:

The finished sequence is here:

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Animation Storyboard
Animated Video Production : The Making Of “EncryptionBox”
animated video production storyboard
Animated Video Production Storyboard

Working with the Encryption Box team we put together a script and storyboard to define the working of their forthcoming animated video production which when shown to the judges of the Digital Media Awards they would go on to win their section.

1st a script was written and agreed so that the client was happy. Click here to view the script . Once the script and storyboard were approved the actual animation production was produced under pressure within a week.

Storyboard for Animated Video Production

When the script was finalized we made an animation storyboard to fully define the series of events to be depicted. A section of which is above.

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Merida 3D Character Design in Brave

The Merida character is a very complex setup. One of the most devious things to achieve in

CGI is realistic hair that moves and has the general look that appears “right”. The artists and technicians at PIXAR have hit the mark on both of these counts. Too right as the hair is quite a large signature of her Scottish heritage and character.

There is a subtle mix of subsurface scattering – a method of approximating how light shines through semi-translucent material such as flesh or hair simulations – and artistic styling of many lengths of hair with a variety of strand length, curl, wave, and frizziness.

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The Cathedral: An Oscar Nomiated 3D Animation On Another Level

Oscar-Nominated in 2003 this animated short is truely atmospheric with a level of serene beauty in a twisted world where an adventurer exploring a dark and strangely compelling world. Based on a science fiction story by Janusz A Zajdel the story focuses on a visit to a mysterious organic building where there is an analogy played out showing how our current achievements add to the endeavours of previous generations. Produced with 3ds max and After Effects.

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