Monthly Archives: October 2016

CGI Animation Process in Blizzard Animated CGI Short

The CGI Animation process in this animated CGI short was mainly based in Houdini FX. The moss was created in Autodesk Maya.

Houdini FX handles the CGI Animation process in this animated CGI short. Autodesk Maya deals with the moss creation.

 CGI Animation Process uses Houdini FX

The Last Bastion is the latest animated CGI short from the Blizzard, game developer. For the most part, the CGI animation process uses Houdini FX. The superior SideFX software works seamlessly with Maya and Cinema 4D objects loaded. The modelling of the moss on the robot happened in Autodesk Maya. Xgen is the provider of the required mini frond-like fibres that gives the moss the correct appearance. The team had to be careful that the data would track in both packages.

 Animated CGI Short Full of CGI foliage

The 3ds max Grow FX plugin handled the initial creation of the widespread background foliage. It was then brought into Zbrush for specific alterations for that special touch.

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CGI Studios Produce DropZone CGI Rendering

Breakdown videos of one of the largest CGI studios’ CGI Rendering intro for the new DropZone game by Gameforge for PCs using 3ds max, V-ray and Houdini:

A breakdown of the character animation work:

Here is a break down of how the vfx has been made:

The finished sequence is here:

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Animated Video Production : The Making Of “EncryptionBox”

animated video production storyboard

Animated Video Production Storyboard

Working with the Encryption Box team we put together a script and storyboard to define the working of their forthcoming animated video production which when shown to the judges of the Digital Media Awards they would go on to win their section.

1st a script was written and agreed so that the client was happy. Click here to view the script . Once the script and storyboard were approved the actual animation production was produced under pressure within a week.

Storyboard for Animated Video Production

When the script was finalized we made an animation storyboard to fully define the series of events to be depicted. A section of which is above.

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