{"id":378,"date":"2016-10-10T14:43:24","date_gmt":"2016-10-10T14:43:24","guid":{"rendered":"http:\/\/3d-imaging.co.uk\/blog\/?p=378"},"modified":"2016-10-24T16:45:38","modified_gmt":"2016-10-24T16:45:38","slug":"animated-video-production-the-making-of","status":"publish","type":"post","link":"https:\/\/3d-imaging.co.uk\/blog\/animated-video-production-the-making-of\/","title":{"rendered":"Animated Video Production : The Making Of &#8220;EncryptionBox&#8221;"},"content":{"rendered":"<p>Working with the Encryption Box team\u00a0we put together a script and storyboard to define the working of their forthcoming animated video production which when shown to the judges of the <a href=\"http:\/\/www.digitalmedia.ie\/\">Digital Media Awards<\/a>\u00a0they would go on to win their section.<\/p>\n<p>1st a script was written and agreed so that the client was happy. <a href=\"https:\/\/www.3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/EB-StoryBoard-Script-FINAL_.pdf\">Click here to view the script<\/a>\u00a0. Once the script and storyboard were approved the actual animation production was produced under pressure within a week.<\/p>\n<h2>Storyboard for\u00a0Animated Video Production<\/h2>\n<figure id=\"attachment_380\" aria-describedby=\"caption-attachment-380\" style=\"width: 640px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/animation-storyboard-3d.jpg\" rel=\"wpdevart_lightbox\"><img class=\"wp-image-380 size-large\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/animation-storyboard-3d-1024x669.jpg\" alt=\"animated video production storyboard\" width=\"640\" height=\"418\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/animation-storyboard-3d-1024x669.jpg 1024w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/animation-storyboard-3d-300x196.jpg 300w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/animation-storyboard-3d.jpg 1838w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-380\" class=\"wp-caption-text\">Animated Video Production Storyboard<\/figcaption><\/figure>\n<p>When the script was finalized we made an animation storyboard to fully define the series of events to be depicted. A section of which is above.<\/p>\n<p>When this was fully agreed upon then the morph-type figure was rigged with a 3ds max biped. and animation began.<\/p>\n<p>The rigging was checked by having the rigged 3ds max biped character studio figure&#8217;s skeleton move through a range of motion as in the video below using this file <a href=\"https:\/\/www.3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/All_Motion_Tests_AutoMerge.bip\">click here<\/a> (originally made and distributed by <a href=\"http:\/\/www.paulhormis.com\/\">Paul Hormis<\/a> as part of his excellent now discontinued HyperRigger biped rigging and skinning script).<\/p>\n<p><iframe src=\"https:\/\/player.vimeo.com\/video\/186400597\" width=\"640\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Each section of the animation was submitted for approval before final rendering:<\/p>\n<p><iframe src=\"https:\/\/player.vimeo.com\/video\/186293177\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Once approved each section was rendered in turn whilst animating the next section.<\/p>\n<p><iframe src=\"https:\/\/player.vimeo.com\/video\/186292215\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>The look of the animation is partly that the material on the figures and backgrounds have. The soft glowing look of the piece is\u00a0due to the combination of using a setting of 50 on the Self-Illumination tab of all the materials to a setting of 50. This combined with a combination of light pastel colours all round.<\/p>\n<figure id=\"attachment_396\" aria-describedby=\"caption-attachment-396\" style=\"width: 802px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/3ds-max-materials.jpg\" rel=\"wpdevart_lightbox\"><img class=\"wp-image-396 size-full\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/3ds-max-materials.jpg\" alt=\"3ds max materials\" width=\"802\" height=\"848\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/3ds-max-materials.jpg 802w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/3ds-max-materials-284x300.jpg 284w\" sizes=\"(max-width: 802px) 100vw, 802px\" \/><\/a><figcaption id=\"caption-attachment-396\" class=\"wp-caption-text\">3ds max materials settings in slate editor<\/figcaption><\/figure>\n<p>and a skylight\u00a0lighting the scenes and the renderer used with the Light-Tracer \u00a0in the Advanced Lighting tab of the Render Setup dialogue and the Default Scanline Editor was used:<\/p>\n<figure id=\"attachment_398\" aria-describedby=\"caption-attachment-398\" style=\"width: 387px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/advanced_lighting_light_tracer.jpg\" rel=\"wpdevart_lightbox\"><img class=\"size-full wp-image-398\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/advanced_lighting_light_tracer.jpg\" alt=\"Advanced Lighting Light Tracer\" width=\"387\" height=\"662\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/advanced_lighting_light_tracer.jpg 387w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/advanced_lighting_light_tracer-175x300.jpg 175w\" sizes=\"(max-width: 387px) 100vw, 387px\" \/><\/a><figcaption id=\"caption-attachment-398\" class=\"wp-caption-text\">Advanced Lighting Light Tracer<\/figcaption><\/figure>\n<p>This setup gave a lovely soft look feel to the animation whilst render times for rendering the 3-minute duration were achievable in a short time frame producing a sequence of shots that have a consistent pleasing result without worrying about Global Illumination flickering problems needing to be fixed after a night of machinery being left to process 20-30 seconds of animation. It was rendered at 720p 25fps to make data sets of rendered image sequences more quickly managed, checked and edited together with avoiding the longer rendering times associated with 1080p production\u00a0increasing the speed of production for the tight time frame required.<\/p>\n<h3>\u00a0There needed to be a quick eye-catching intro animation which introduced the EncryptionBox logo (supplied to us in 2D form). The logo came to view from a vanishing point in the middle of the screen with 3D security related objects flying back round the sides of the camera.<br \/>\n<iframe src=\"https:\/\/player.vimeo.com\/video\/187021080\" width=\"640\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/h3>\n<h3>Particle Flow 3ds max Tutorial<\/h3>\n<p><a href=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/end-on-avec-music-240p-logarith.gif\" rel=\"wpdevart_lightbox\"><img class=\"alignnone size-full wp-image-491\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/end-on-avec-music-240p-logarith.gif\" alt=\"end-on-avec-music-240p-logarith\" width=\"240\" height=\"135\" \/><\/a><\/p>\n<p>At various points in the video, the transition of data is shown by the flying streams of 1s and 0s. this was achieved\u00a0by use of the\u00a0pf flow 3ds max system as described in this\u00a0particle flow 3ds max tutorial.<iframe src=\"https:\/\/player.vimeo.com\/video\/187325595\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>1s and 0s were created with standard 3ds max text splines.\u00a0Then an extrude modifier applied.<\/p>\n<p><img class=\"  alignnone wp-image-448 size-medium\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5800f2999f16b-300x169.png\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5800f2999f16b-300x169.png 300w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5800f2999f16b-1024x576.png 1024w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5800f2999f16b.png 1176w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p id=\"EQUuOPV\"><img class=\"alignleft wp-image-449 size-full\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5800f3b37fb68.png\" alt=\"\" width=\"174\" height=\"516\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5800f3b37fb68.png 174w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5800f3b37fb68-101x300.png 101w\" sizes=\"(max-width: 174px) 100vw, 174px\" \/><\/p>\n<p>The 1 and 0 were grouped so they could be used as geometry for the pf flow particle system.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><img class=\"  alignright wp-image-453 size-full\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5800f90da2f5f.png\" alt=\"\" width=\"364\" height=\"561\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5800f90da2f5f.png 364w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5800f90da2f5f-195x300.png 195w\" sizes=\"(max-width: 364px) 100vw, 364px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>Next, a helix was made that would act as a path for the particles to flow along and next to it a line the same length as the helix was made next to it.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>The line on the right was bent into \u00a0curve. \u00a0The helix was selected and a path constraint modifier was applied and the now curved line was selected as the path to be deformed by.<img class=\"  wp-image-457 alignnone\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5800fb0d25686.png\" alt=\"\" width=\"525\" height=\"484\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5800fb0d25686.png 588w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5800fb0d25686-300x277.png 300w\" sizes=\"(max-width: 525px) 100vw, 525px\" \/><\/p>\n<p>At pf flow particle system was created in the Particle Systems drop down part of the Create tab of the command panel.<\/p>\n<p>pf flow shows this configuration in Particle View when 1st made.<\/p>\n<figure id=\"attachment_465\" aria-describedby=\"caption-attachment-465\" style=\"width: 184px\" class=\"wp-caption alignnone\"><img class=\"wp-image-465 size-full\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_58076c42c7b73.png\" alt=\"pf flow shows this configuration in Particle View when 1st made.\" width=\"184\" height=\"246\" \/><figcaption id=\"caption-attachment-465\" class=\"wp-caption-text\">The original unaltered series of events as shown in the Particle View window.<\/figcaption><\/figure>\n<figure id=\"attachment_463\" aria-describedby=\"caption-attachment-463\" style=\"width: 140px\" class=\"wp-caption alignnone\"><img class=\"wp-image-463 size-full\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_58076a9f805a8.png\" alt=\"pf flow shows a stream of ticks when it has been first made without being configured\" width=\"140\" height=\"135\" \/><figcaption id=\"caption-attachment-463\" class=\"wp-caption-text\">pf flow shows a stream of ticks when it has been first made without being configured<\/figcaption><\/figure>\n<p>The 1 and 0 group was then there to be used as Geometry for the Particle flow to generate and flow by dragging the Shape Instance on top of the Shape 001 (Cube 3D) event in Particle View&#8230;&#8230;&#8230;<\/p>\n<figure id=\"attachment_467\" aria-describedby=\"caption-attachment-467\" style=\"width: 337px\" class=\"wp-caption alignnone\"><img class=\"wp-image-467 size-full\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_58076df20d93b.png\" alt=\"The Shape Instance is dragged on top of the Shape 001 (Cube 3D) event in Particle View\" width=\"337\" height=\"417\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_58076df20d93b.png 337w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_58076df20d93b-242x300.png 242w\" sizes=\"(max-width: 337px) 100vw, 337px\" \/><figcaption id=\"caption-attachment-467\" class=\"wp-caption-text\">The Shape Instance is dragged on top of the Shape 001 (Cube 3D) event in Particle View<\/figcaption><\/figure>\n<p>&#8230;&#8230;then we the resultant Shape Instance 001 is selected in Particle View in the roll down Group Members should be ticked and the None button on the Particle Geometry Object clicked and the group containing the extruded 1 and 0 selected&#8230;.<\/p>\n<figure id=\"attachment_469\" aria-describedby=\"caption-attachment-469\" style=\"width: 110px\" class=\"wp-caption alignnone\"><img class=\"wp-image-469 size-full\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5808be5db262a.png\" alt=\"Particle Instance rollout as it appears to begin with.\" width=\"110\" height=\"416\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5808be5db262a.png 110w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5808be5db262a-79x300.png 79w\" sizes=\"(max-width: 110px) 100vw, 110px\" \/><figcaption id=\"caption-attachment-469\" class=\"wp-caption-text\">Particle Instance roll-out as it appears, to begin with.<\/figcaption><\/figure>\n<figure id=\"attachment_470\" aria-describedby=\"caption-attachment-470\" style=\"width: 115px\" class=\"wp-caption alignnone\"><img class=\"wp-image-470 size-full\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5808bee9339e7.png\" alt=\"Particle Instance rollout with the Group Members ticked and the group containing the 1s and 0s selected as Particle Geometry Object.\" width=\"115\" height=\"401\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5808bee9339e7.png 115w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5808bee9339e7-86x300.png 86w\" sizes=\"(max-width: 115px) 100vw, 115px\" \/><figcaption id=\"caption-attachment-470\" class=\"wp-caption-text\">Particle Instance rollout with the Group Members ticked and the group containing the 1s and 0s selected as Particle Geometry Object.<\/figcaption><\/figure>\n<p>Next select the Display 001 (Ticks) part of Event 001 and on the Display 001 roll-out change Type from ticks to geometry.<\/p>\n<figure id=\"attachment_473\" aria-describedby=\"caption-attachment-473\" style=\"width: 623px\" class=\"wp-caption alignnone\"><img class=\"wp-image-473 size-full\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5808c59268133.png\" alt=\"Select the Display 001 (Ticks) part of the Event 001 list.\" width=\"623\" height=\"268\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5808c59268133.png 623w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_5808c59268133-300x129.png 300w\" sizes=\"(max-width: 623px) 100vw, 623px\" \/><figcaption id=\"caption-attachment-473\" class=\"wp-caption-text\">Select the Display 001 (Ticks) part of the Event 001 list and select Geometry instead.<\/figcaption><\/figure>\n<figure id=\"attachment_475\" aria-describedby=\"caption-attachment-475\" style=\"width: 104px\" class=\"wp-caption alignnone\"><img class=\"wp-image-475 size-full\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_58090f457ff7f.png\" alt=\"Pf flow with display set to ticks on the left and geometry on the right.\" width=\"104\" height=\"104\" \/><figcaption id=\"caption-attachment-475\" class=\"wp-caption-text\">Pf flow with display set to ticks on the left and geometry on the right.<\/figcaption><\/figure>\n<p>A speed by icon should be dragged\u00a0onto the end of the Event 001 list.<\/p>\n<figure id=\"attachment_477\" aria-describedby=\"caption-attachment-477\" style=\"width: 335px\" class=\"wp-caption alignnone\"><img class=\"wp-image-477 size-full\" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580a408793f2f.png\" alt=\"Dragging in Speed by Icon to the end of the Event  001 list.\" width=\"335\" height=\"449\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580a408793f2f.png 335w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580a408793f2f-224x300.png 224w\" sizes=\"(max-width: 335px) 100vw, 335px\" \/><figcaption id=\"caption-attachment-477\" class=\"wp-caption-text\">Dragging in Speed by Icon to the end of the Event 001 list.<\/figcaption><\/figure>\n<p>The Speed by Icon appears in the viewport under the helix:<img width=\"575\" height=\"436\" class=\"alignnone size-full wp-image-479 \" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580a42f2873fb.png\" alt=\"\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580a42f2873fb.png 575w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580a42f2873fb-300x227.png 300w\" sizes=\"(max-width: 575px) 100vw, 575px\" \/><\/p>\n<p>The Speed by Icon&#8217;s size is reduced for ease of seeing what is going on.<img width=\"433\" height=\"412\" class=\"alignnone size-full wp-image-481 \" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580a43f17314e.png\" alt=\"\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580a43f17314e.png 433w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580a43f17314e-300x285.png 300w\" sizes=\"(max-width: 433px) 100vw, 433px\" \/><\/p>\n<p>With the Speed by Icon selected switch to the motion tab of the Command Panel then select the Position Transform on the Assign Controller rollout then press the Assign Controller button above it. In the resulting Assign Controller dialogue box then\u00a0choose the Path Constraint. While still on the Motion tab of the command panel scroll down to the Path Parameters rollout and press the Add Path button and select the helix.<img width=\"729\" height=\"406\" class=\"alignnone size-full wp-image-482 \" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580a5504d11fc.png\" alt=\"\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580a5504d11fc.png 729w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580a5504d11fc-300x167.png 300w\" sizes=\"(max-width: 729px) 100vw, 729px\" \/><\/p>\n<p>The result is that the Speed by Icon follows the helix as a path when the play button is pressed and so do the pf flow 1s and 0s\u00a0but offset by the distance from the start of the helix to the pf flow icon.<\/p>\n<p id=\"sUFTtdZ\"><img width=\"390\" height=\"275\" class=\"alignnone size-full wp-image-485 \" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580cae0d542f3.png\" alt=\"\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580cae0d542f3.png 390w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580cae0d542f3-300x212.png 300w\" sizes=\"(max-width: 390px) 100vw, 390px\" \/><\/p>\n<p>To give a better look the Birth event in Particle View is altered so that the Emit Start is at frame 0 and the Emit Stop is at frame 90 and the Amount is made to be 600 so it is optimized to show off the constituent parts of the stream and the overall helical shape.<\/p>\n<p id=\"CJsEWES\"><img width=\"997\" height=\"541\" class=\"alignnone size-full wp-image-489 \" src=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580deefb2dec5.png\" alt=\"\" srcset=\"https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580deefb2dec5.png 997w, https:\/\/3d-imaging.co.uk\/blog\/wp-content\/uploads\/2016\/10\/img_580deefb2dec5-300x163.png 300w\" sizes=\"(max-width: 997px) 100vw, 997px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Working with the Encryption Box team\u00a0we put together a script and storyboard to define the working of their forthcoming animated&#8230;<\/p>\n","protected":false},"author":1,"featured_media":493,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"__cvm_playback_settings":[],"__cvm_video_id":"","footnotes":""},"categories":[5],"tags":[],"yst_prominent_words":[],"class_list":{"0":"post-378","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-max-training"},"menu_order":0,"_links":{"self":[{"href":"https:\/\/3d-imaging.co.uk\/blog\/wp-json\/wp\/v2\/posts\/378","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3d-imaging.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/3d-imaging.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/3d-imaging.co.uk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/3d-imaging.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=378"}],"version-history":[{"count":0,"href":"https:\/\/3d-imaging.co.uk\/blog\/wp-json\/wp\/v2\/posts\/378\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/3d-imaging.co.uk\/blog\/wp-json\/wp\/v2\/media\/493"}],"wp:attachment":[{"href":"https:\/\/3d-imaging.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=378"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/3d-imaging.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=378"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/3d-imaging.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=378"},{"taxonomy":"yst_prominent_words","embeddable":true,"href":"https:\/\/3d-imaging.co.uk\/blog\/wp-json\/wp\/v2\/yst_prominent_words?post=378"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}